Rumble strips on properly modeled tracks will affect the car and FFB on their own from the physics of the rumble strips and the car The controller rumble strip setting is only for fake “baked in” rumble strips that were common in very old games like F1 2001, rFactor 1, etc. I’m pretty sure rumble strips in the controller file only affect fake rumble strips. Fixed various minor collision inconsistencies between visual settings. Fixed Historic Layout cameras, so they have cameras correct for the pit lane. I would try setting rumble strip settings in the controller file all to 0.0. Whills submitted a new resource: Red Bull Ring 2015 (2020 Update) - Red Bull Ring for rfactor, original track by WCP, updated by Whills Red Bull Ring racetrack 2015 updated by Whills Updates: 1. Fixed Pit Out Lights on Old Pits layouts. I know people don’t like adding smoothing because it affects everything but you kind of have to in RF2. You need to add quite a bit of smoothing in order to help fix the sharpness of the FFB. I’ve driven some open wheel cars and other race cars and they are not even close to RF2’s feeling. It’s by default wayyyy too strong and sharp. Do you have some hints, where I can find how to do it and which software I need Sort by date Sort by votes M. I see some tutorials on how to convert RFactor1 tracks to its successor (RFactor 2) But I can't see any information on how to do it the other way round. Meaning one had to wait for the other to finish being serviced. If that doesnt work, delete your Bin64 folder and get Steam to verify your rF2 files. We have just had a league race on here (S397 Endurance Pack) and 2 P2 Orecas pitted at the same time (different teams/) and both occupied the same pit box. The only things I can find are very complex. First look for a d3d9.dll file in your Bin64 folder, back it up and remove it. Highlands Motorsport Park is a permenant fixed circuit consisting of 5 varying layouts of length and complexity. I cant find anything which points me in the right direction. Highlands Motorsport Park is a motor racing circuit in Cromwell, Otago, New Zealand. Honestly, the first thing I’d try is adding smoothing in rFactor 2. I like to build tracks for rFactor 2 but dont know how to do it. Set torque bandwidth limit to 2200 or lower.ĮDIT: I see you’ve already reduced slew rate. Set Slew-Rate to 0.3, 0.5, 1.0, something like that.